The amount of features that require buttons in handbrake is small enough that I think this design philosophy would work well here. It is much easier to look for something useful at a glance with all of your options prominent, than to hunt for it in a cramped drop-down menu. The current implementation of hiding presets via a drop-down menu is for features that are rarely used, not for something you touch often. I find it much easier to scroll through a large visible menu to find what I want with all of my available options present so I can make a decision without needed to mouse over each sub-menu category. In general, unless the new changes are really game changing, I would be for reverting this or at least creating a similar interface as it was before. Perhaps I have missed it, but what are the new changes are going to be that required this reclamation of space? I have no plans to revert this but the new path will continue to evolve over time as we come up with different ideas to optimise it further. Personally, I find the menu structure significantly faster to navigate with as you don't have to scroll / open sections to find what your looking for. If you had an optimised list before, sure, it's a bit of a regression in speed but not enough of an issue to justify the benefits of getting rid of it. Navigating an expanded list is quite tedious, especially without search. The new design is faster for many people. The presets hanging off the right, actually caused confusion for some folks around the order of operations in setting up jobs on the queue for example. When it doesn't, it causes user confusion and faulty assumptions. The sort of things user don't see, but when it works, it works. The UI has a path structure designed into it. The new design plays nicer with accessibility tools. Compressing other parts of the application to accommodate it would have a negative affect on them. The windows implementation was particularly bad as it wasn't a true drawer design like on macOS. It was never really a good design to begin with and got worse as we added a significant amount of presets into the app. The Preset panel was an old macOS design language that's since been done away with.
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